Plastic Tsunami

implementour demo video
This work was created for a Sound Design competition organized by the online community Airwiggles. Participants were required to create and implement all the audio for the same game project using Unreal Engine 5.
In addition to programming the audio implementation in UE5, I also used MetaSounds to develop an audio-reactive synthesis system, responsible for all the spaceship movement sounds. The lasers, explosions, voice lines, and soundtrack were created using the Ableton Live DAW.
Conception: Mundane
Production: Floating Collective (Paula Giavarotto, Lara Paim)
Sound Design: André Ryuji Zampronio
Scenography Rodrigo Machado, Gabriel Reinan, Anatoli Mirsky e Fernanda Alucci
Sponsorship: Instituto Lixo Zero
Execution: Movimento Reinventando Futuros, Pimp My Carroça, Coletivo Flutua, Magnólia Produções, LB Circular e Estúdio Buriti

